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http://www.cwhdallas.com/floppy-amiga/
Floppy Amiga
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Home Computer Peripherals, including: Group Code Recording, Commodore Datasette, Amiga A570, Commodore Reu, Lt. Kernal, Multiface, Koalapad, Zx ... Stringy Floppy, Software Publisher's Atr8000
List Price: $17.75
Sale Price: $13.63
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Hephaestus Books represents a new publishing paradigm, allowing disparate content sources to be curated into cohesive, relevant, and informative books. To date, this content has been curated from Wikipedia articles and images under Creative Commons licensing, although as Hephaestus Books continues to increase in scope and dimension, more licensed and public domain content is being added. We believe books such as this represent a new and exciting lexicon in the sharing of human knowledge. This particular book contains chapters focused on Home computer peripherals, CBM storage devices, and CBM floppy disk drives.
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![Heart of China]() |
Heart of China
Sale Price: $20.00
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A light-hearted romantic adventure somewhat reminiscent of films such as "Raiders of the Lost Ark". Guide former WWI ace Jake Masters through 1930s Asia as he attemps to rescue Sarah Michelle Gellar lookalike Kate Lomax, the kidnapped daughter of a ruthless American land baron. A fun game with a decent plot, and memorable characters.
"Heart of China" is realistic not also because of its setting, which is real China early in the 20th century, but mainly because of its gameplay. It is an adventure which is not based on puzzles (although it surely features more puzzles than "Rise of the Dragon"), but on dialogue choices which advance the story. We have seen many games which merged fantastically tough and complicated puzzles with dialogue-driven gameplay, such as Gabriel Knight or Tex Murphy games, but very few which were ready to give up or at least to weaken the puzzle-solving aspect of an adventure, in order to give free room to realistic experience and to dialogue choices which really matter. "Heart of China" is one of those games. It has puzzles, but they are woven into the body of the game and do not disturb the flow of the story. The dialogue choices are the core of the game, and you must be careful when choosing a dialogue line, because it is quite easy to die in the game (although maybe not as easy as in "Rise of the Dragon").
Graphically, "Heart of China" is brilliant, with even more lucious, beautifully designed backgrounds than "Rise of the Dragon", and faces of real actors nicely filmed and integrated into the game's graphics.
And, last but not the least, "Heart of China" is funny. The easy-going hero Lucky is a constant object of jokes from the Chinese, and he surely can joke himself. The game is not less amusing than such classics of laughter as "Simon the Sorcerer" or "Sam and Max Hit The Road".
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Roller Coaster Rumbler (PC - 5.25" Disk)
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Afraid of dizzying heights? Queasy at the thought of plunging a hundred feet in just seconds? Warning: Roller Coaster Rumbler Is Only For The Totally Radical Rumbler! This truly amazing game is like nothing you've ever seen before! Encounter the ultimate challenge as you dip and weave, turn and climb - while simultaneously trying to shoot moving targets before you get ejected from your seat! Realistic 3D graphics make you feel like you're on an actual roller coaster! Compete against the computer or pair up with a fellow player to shoot the targets and double your chances of winning! Roller Coaster Rumbler - You've got to play it to believe it!
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Rise and Fall of the Commodore 64
In the annals of computer technology, the case of Commodore International, Incorporated is a most curious case. On the corporate side, there was a lot of strange and even ridiculous melodrama that ultimately lead to the company's downfall. Technology-wise though, Commodore computers were long-time market leaders that beat every rival in popularity, and have left an indelible imprint on the industry, recognizable even today.
The '80s were the Decade of Commodore, what with its best-selling C-64 culminating in the advanced Amiga series. However, corporate mismanagement so crippled the company that despite its leadership status in the industry within a few more years it was being chopped up and sold to pay off creditors. For most people coming of age during the 1980s, the C-64 was their introduction to the world of computers and information technology. Data was at first stored on cassette tapes, then 5.25-inch floppy disks soon thereafter. By the time of the Amiga 500's debut in 1987, 3.5-inch diskettes were becoming the norm. Thus the technology almost literally grew up with the kids who nowadays still gather in users' groups to remember the machines fondly.
The C-64 was a 17 million-unit bestseller because Commodore hit upon the strategy of selling its products through common consumer retail outlets and not just specialty computer shops. It could also be plugged directly into ordinary television sets without any special hardware or modification. And it had the largest software library of any personal computing system of its time, with well over 10,000 titles available that spanned any variety of application types and genres. Demo software was also first popularized through the C-64, which made home computing mainstream. The system eventually wound up selling 30 million units, making it the best selling personal computer in history, outselling similar machines by IBM, Apple, and Atari - all household names today.
The C-64 was also one of the world's first gaming consoles with the ability to play games on cartridges that were inserted into the machine, much the same as its successors, especially the classic Nintendo Entertainment System. The C-64 was also one of the first systems to allow online gaming - something that is wildly popular today and almost mandatory for big titles. Neverwinter Nights also became the world's first MMORPG - Massive Multiplayer Online Role Playing Game - becoming a very early ancestor of famous titles like World of Warcraft.
The later Amiga series saw a history almost as stellar, though by this time corporate intrigues back at headquarters doomed whatever innovation engineers at Commodore Business Machines, its research and development arm, could cook up. This is why the C-64 and the Amiga 500 continue to inspire to this day, with emulators and software available on platforms as varied as Nintendo's Virtual Console and Apple's App Store.
About the Author
Written by Paul Wise, who once owned a
C-64
, recommends BlogsClash.com for more reading on
Commodore Internation, Incorporated
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Does the Amiga Have a Build in floppy drive?
Sorry for the question but i cant find this any were on wikipedia it says double densit drive but internal or external?
If i remember correctly from my early teens. the Amiga did have a 3 1/2 " floppy drive. it was on the right hand side of the machine to wards the back.
Review: Monkey Island 2 Special Edition
When LucasArts released Monkey Island 2 back in December 1991, it occupied no fewer than eleven floppy disks.
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