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Curse Azure
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| CURSE OF THE AZURE BONDS +12 AD&D XP Vista Windows 7 | ![]() |
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US $39.95 | 9d 3h 18m |
| AD&D "Curse of the Azure Bonds" - manual only | ![]() |
0 Bid | US $9.95 | 8h 59m |
| Vtg Advanced Dungeons & Dragons Curse of the Azure Bonds 5 1/4 Disk Commodore | ![]() |
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US $16.00 | 29d 18h 14m |
| SSI Advanced Dungeons & Dragons Curse of Azure Bonds IBM PC Video Game Complete | ![]() |
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US $29.95 | 29d 5h 55m |
| TSR Forgotten Realms Curse of the Azure Bonds VG | ![]() |
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US $22.00 | 28d 8h 12m |
| AD&D TSR ADVANCED DUNGEONS & DRAGONS FORGOTTEN REALMS CURSE OF THE AZURE BONDS | ![]() |
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US $12.00 | 23d 8h |
| AD&D - CURSE OF THE AZURE BONDS - VOL 2 - 5.25 FLOPPY'S | ![]() |
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US $18.99 | 20d 23h 1m |
| AD&D - CURSE OF THE AZURE BONDS - VOL 2 - 5.25 FLOPPY'S | ![]() |
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US $18.99 | 20d 23h 1m |
| 1990 Advanced Dungeons & Dragons TSR SSI AD&D Curse Of The Azure Bonds IBM PC | ![]() |
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US $11.99 | 17d 5h 54m |
| AD&D Curse of the Azure Bonds C64 Commodore 64 128 SSI Game IN BOX 5.25" | ![]() |
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US $24.99 | 17d 1m |
| AD&D Module FRC2 CURSE OF THE AZURE BONDS 9239 EXC+! Dungeons Dragons Adventure | ![]() |
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US $29.95 | 16d 20h 2m |
| AD&D Module FRC2 CURSE OF THE AZURE BONDS 9239 EXC! TSR Dungeons & Dragons D&D | ![]() |
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US $24.95 | 12d 17h 35m |
| FRC2 CURSE OF THE AZURE BONDS AD&D Forgotten Realms VGC | ![]() |
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US $19.99 | 9d 7h 14m |
| AD&D Curse of the Azure Bonds SSI CIB 1989 PC | ![]() |
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US $13.45 | 8d 18h 25m |
| AD&D Curse of the Azure Bonds DOS SSI +CIB+ 1989 | ![]() |
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US $17.95 | 8d 18h 25m |
| Advanced Dungeons & Dragons: Curse of the Azure Bonds (PC, 1989) Complete! | ![]() |
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US $17.79 | 7d 3h 40m |
| Advanced Dungeons & Dragons Curse of the Azure Bonds Box Set NICE | ![]() |
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US $40.00 | 5d 16h 51m |
| AD&D Curse of the Azure Bonds Macintosh SSI +CIB+ 1989 | ![]() |
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US $44.95 | 4d 22h 48m |
| TSR Dungeons & Dragons Forgotten Realms 9239 FRC2 Curse of the Azure Bonds | ![]() |
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US $16.99 | 3d 4h 46m |
| TSR AD&D FORGOTTEN REALMS ADVENTURES FR FA FRQ FRS FRM | ![]() |
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US $52.13 | 18h 58m |
| AD&D MANUAL + CLUE BOOK FOR PC CURSE OF THE AZURE BONDS | ![]() |
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US $24.99 | 22d 17h 32m |
| SSI AD&D Curse of the Azure Bonds Hint Clue Book | ![]() |
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US $15.99 | 19d 6h 18m |
| SSI's Curse of the Azure Bonds - PC Gold Box - 12399 | ![]() |
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US $15.99 | 19d 5h 43m |
| SSI's Curse of the Azure Bonds - PC Gold Box - 11520 | ![]() |
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US $19.99 | 18d 8h 4m |
| Advanced Dungeons & Dragons: Curse Of The Azure Bonds (Commodore 64/128, 1989) | ![]() |
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US $49.99 | 17d 10h 40m |
| SSI's Curse of the Azure Bonds - PC Gold Box - 11743 | ![]() |
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US $19.99 | 16d 6h 31m |
| SSI's Curse of the Azure Bonds - PC Gold Box | ![]() |
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US $16.99 | 11d 18h 55m |
| SSI's Curse of the Azure Bonds - PC Gold Box | ![]() |
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US $12.99 | 11d 18h 54m |
| Advanced Dungeons&Dragons Curse of the Azure Bonds | ![]() |
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US $60.00 | 3d 23h 37m |
| Advanced Dungeons & Dragons "Curse of the Azure Bonds" Adventure Module - FRC2 | ![]() |
0 Bid | US $.99 | 5d 2h 27m |
| AD&D Curse of the Azure Bonds - DOS PC - COMPLETE IN BIG BOX | ![]() |
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US $19.99 | 4d 8h 19m |
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Curse of the Azure Bonds Sale Price: $50.00 |
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Curse of the Azure Bonds Commodore 64 Version Gold Box Series |
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Forgotten Realms Archives: Silver Edition |
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This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock. The Forgotten Realms campaign setting for Advanced Dungeons & Dragons has inspired more computer games than any other. You can get 13 of them in one package with the Forgotten Realms Archives: Silver Edition. Like most collections of this size it has its share of hits and misses, but if you don't require cutting-edge graphics and modern interfaces to have fun, you'll find many hours of enjoyment in this vault of role-playing game history. All the famous Gold Box games are included, from Pool of Radiance, the game that started it all, to the high-level adventure Pools of Darkness. It takes some doing to get them running properly, but the rewards are worth it for old-school role-playing fans that never had the chance to complete these great games. The ground-breaking Eye of the Beholder series--three terrific games--is also included. "Newer" games include the acclaimed Underdark adventure Menzoberranzan and Blood & Magic, a poor real-time strategy game that is by far the most disappointing title in this package. Even hardcore players likely won't get much satisfaction from the boring Dungeon Hack or Hillsfar, which has too much combat and too little depth. Don't expect too much from the graphics in these games. Some are more than 10 years old, and they can be cranky on newer, faster machines running Windows 95 or 98. If you have the patience to get them running, however, this collection is one rewarding time machine. --T. Byrl Baker Pros: Plenty of classic role-playing games All titles are set in the popular Forgotten Realms Cons: The uninitiated will balk at the poor graphics and outdated interfaces Can be difficult to get these older games running properly on a modern system The Forgotten Realms Archives: Silver Edition is the most extensive Advanced Dungeons & Dragons PC game collection ever. More than a dozen of the greatest fantasy role-playing adventures ever created have been collected into a single amazing boxed set. The Silver Edition includes all the great features of the original Archives plus Blood and Magic and a fully interactive Baldur's Gate demo. Whether you're an enthusiast or a beginner, this compilation will provide months of entertainment value. Included in the set are Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, Pools of Darkness, Gateway to the Savage Frontier, Treasures of the Savage Frontier, Hillsfar, Eye of the Beholder, Eye of the Beholder II, Eye of the Beholder III, Dungeon Hack, Menzoberranzan, Blood and Magic, and the Baldur's Gate interactive demo. |
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Official Advanced Dungeons & Dragons Computer Product, Curse of the Azure Bonds |
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Forgotten Realms Archives: Collection 2 Sale Price: $14.00 |
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This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock. |
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Advanced Dungeons & Dragons SECRET OF THE SILVER BLADES Sale Price: $75.00 |
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Ancient terror awakes from deep freeze! The frigid valleys of the Dragonspine Mountains echo with the desperate plea of terrified miners: "Heros of the Forgotten Realms, save us from evil!" Unwittingly digging in unhallowed ground, they have disturbed an ancient vault and released its terrible content. Scores of horrific creatures now infest the mine shaft and threaten to escape into the world above. You and your heroes must find a way to contain this scourge. All hope depends upon your ability to unravel the age-old mysteries surrounding this vile infestation. SECRET OF THE SILVER BLADES improves on the award-winning game system used in POOL OF RADIANCE and CURSE OF THE AZURE BONDS. Continue your exciting saga in the Forgotten Realms game world -- transfer characters from CURSE OF THE AZURE BONDS, or create all-new characters. |
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Curse of the Azure Bonds (Advanced Dungeons & Dragons/Forgotten Realms Module FRC2) List Price: $9.95 Sale Price: $57.99 |
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In Stock. |
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Curse of the Azure Bonds (Advanced Dungeons & Dragons/Forgotten Realms Module FR |
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Advanced Dungeons & Dragons: Curse of the Azure Bonds Clue Book |
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Dreams of Mammoths, Angels and Demons
First We Were Dreamers
Before Psychology and Religion, there was Us and our Dreams -
As we stand on the proscenium of the Future, in the 21st Century's front door, it is useful to remember that Humans are not our things, not our technologies, not our web, nor our electronic codes. We are not the New Age. We are not all the research locked up in endless hard drives. We are ourselves. Our Psyche, our Hearts and our Souls. We are walking around creatures who think and feel and get worn out at the end of the day, then we lie ourselves down and sleep. And then by some recuperative magic, we billions, we "happy few" have dream lives that somehow restore us so we can rise and do it all again.
Dreams were at the dawn of Us. Before we had all the above, we had our loves, our work, our incredible brains and our dreams. With those dreams, we explained the inexplicable to ourselves. With dreams we interpreted meaningful events and assigned values and signficances to mystery and confusing outcomes. Dreams are the private little electronic exertions of our beings. Yes, that's how some might look at them. I say dreams are the beginning of the gods, the beginning of social continuity, the beginnings of psychology and astrology and predictive statements and prophecy. Dreams are at the nascient spark of all that we call human. Dreams began science when science couldn't be even defined. Dreams have been helping us since flint and will help us with alternate realities!
Look at those angels and demons, those scary apparitions on the edge of consciousness. Like scare crows on the dusty highway, we stop and stare into the field of the night time side of us, and we smile as we shake. But alas, we have been dealing with angels and demons and the unseen reason for the Manifest World for ages. Let's look before science and technology. When science was spear throwing and making clothes, and technology was a really cool sharp stone Mammoth killer.
The Mammoth Hunt at the Foot of the Glacier -
Imagine the glow of a melting glacier, illuminated by a setting full moon in the predawn sky. Its Southern France and, in the future, this will be called "10,000 BC".
You have a full stomach from a recent Mammoth hunt, and your dreams were really vivid last night. You stand up and stretch and check out your fellow tribe members. The assembled are all safe and in deep sleep. You grab a piece of meat from the spit, still being warmed by the smouldering fire of last evenings festivities. You throw your bear fur over your shoulder. Since everyone else is asleep, you quietly move to a rise nearby and contemplate the festival of starry lights blazing in every part of the night sky. Vincent Van Gogh's starry night was dim compared to the firey illumination you see above you.
There is no TV news to wake you up. Or rush hour traffic to contemplate. Your dream, that unforgettable, other worldly experience you had last night is still got its grip on you. You look over your shoulder without thinking about it, because the spectre of the 10 tusked Mammoth of your dream might just be real. You smile at yourself as you realize - "It was just a dream." That's the first thing humans have been saying for aeons, and you say it too. The next thing you say to yourself: "I wonder what it means?" In your dreams your fellow hunters all got away from the 10 tusked beast. You fell on your back as you saw your mate crying for you afar off.
The Big Dream -
The Mammoth stopped and stood over you. You thought you would be instantly crushed, but you were not. It stood over you and cried. "I gave you my life. I travelled over mountain passes far norh of here and ate from a thousand places, just so your family could eat me." You are still on your back and you touch one of the tusks.
"I could kill you right now, but I don't. My spirit is now in your whole tribe. You have great glory because you killed me. They call you the "Great Hunter" now, all because you figured out a way to back me off that little cliff. Yeah, it was smart of you, but it wasn't that great. I was distracted actually by all those screaming hunters and that one sharp spear that stuck in my eye. It was Jarboo's long shot that actually did the trick. Sure you were the Leader of the Hunt, but you know you didn't deserve the credit. Jarboo is a great spear thrower, and he never gets the credit he should get because he has that lame leg and its hard for him to keep up in the frenzy of the hunt. But, once Jarboo catches up, he plants that shriveled little left foot and hurls with great accuracy. You guys have to stop making fun of him. He is very valuable to your tribe. The others don't like the way he can't handle all the chores, but they forget that he is very kind to the old ones. The kids follow along with him because he is slower, but they like him. He has a sense of humor. And the wives and girls say he is charming, but not offensive. You know what I mean?" The Mammoth shook his head with an ironic twinkle.
"Well, I want to thank you for telling me all this". You kept on rehearsing the dream in your head, now that you were fully awake, but still in complete memory of it. The Mammoth with 10 tusks went on: "You must honor my Spirit and praise the Lame One - Jarboo." Remember your Father. He died suddenly from Poison in the Gut. He ate for three nights in a row and did not share the food properly with the Stinky Family. Just because they are Stinky and Obnoxious does not mean they don't contribute to the Tribe. I think your Father was cursed by the Great Spirit for not properly distributing the meat. You don't want to suffer the same fate. Otherwise you could be known as the "Son of the Chief Who Died from Poison in the Gut" Not a good Omen. And that's how you figure things out down here -- with Good and Bad Omens.
"Now Jarboo, you know, except for his lame left foot, he is quite a great guy. Besides, your daughter Layluh, she gets very stimulated in his presence. And he likes her attention, but has always treated her with respect. He would take great care of Layluh, and he isn't cursed with that left foot. It was an accident from when he was a kid, remember? He was caught in the woods overnight because his little foot was caught in the roots of that gnarly pine. Remember? He was not born with it. If he becomes your Son in Law, his children will be normal. Besides, you know Layluh is not the most glowingly attractive of the tribal girls, and she has that funny voice. The big guys respect her, but she doesn't have the greatest following. Joe, the Shaman, he likes Jarboo. He has told you that he has many subtle gifts. Give him the sweet meats. Do a special ceremony. See about Layluh's interests, and tell Joe that you agree with him about maybe grooming him for Junior-Shaman-in-Training. Joe is not getting any younger."
Tribal Decisions, Spiritual Insights, Fateful Moves -
A few minutes later, after contemplating the Big Dream over again, you make your way back to the camp. People are stirring. You kiss your mate who is cutting a piece of breakfast off for you. You have a new sense of sharing because of the Big Dream and you are on a Mission. You mozy over to Joe, the Shaman. You give him that warm piece of meat. You don't tell Joe the Shaman about the Big Dream, because he gets jealous when you talk about your Dreams. He likes to have the Big Dreams, but he listens well. The key is not to sound like the Great Spirit talks to you first. Joe has no problem with Jarboo becoming a Trainee.
You make your way toward Jarboo and his people. Jarboo is a cool guy. You look at him in a new way. Before greeting him, you ask Meeree, the best with hides in the whole tribe, to make new extra strong special shoes for Jarboo. You sit down with her and talk about his lame foot. This is sensitive and you ask her to make them in the context of the Special Ceremony. She knows that these "boots" will help him. Not only with the hunt, but also give him a new look on a daily basis. She is a close cousin and understands the tribal dyanmics. She also likes Layluh and thinks this might help that potential relationship. Meeree also knows something. Layluh is pregnant by Jarboo. It will be important for him to be honored. When you hear this, it does not completely surprise you, but it fits in with the Words of the Mammoth. That Mammoth was definitely smart, even if it was not the Voice of the Great Spirit.
Omens - Bad and Good -
You have been a Vivid Dreamer all your Life. You come from a strong family in the Tribe, and you have been known as a Great Hunter Family. However, your Father dying of "Poison in the Gut" was not a good Omen. Omens are funny. They are ways we have of making sense of the Unknowable. A good Omen seems to build momentum for a person or activity. A bad Omen gives a sense of direction. Without formal religion, we pick up cues from Life and its many happenings.
Angels and Demons -
Omens, good and bad get interpreted, the people are constantly doing this in their daily life. Everyone is a Little Omen Maker for their own life. Omens don't come in little M&M drops, they seem to come in flocks. People have noticed this forever. They say, "it seems to have a Meaning." Its how we get through, even if we have a highly evolved churched approach.
Besides the good news/bad news events of individual lives, the Tribe had its own set of good news/bad news trends. Blessings and Cursings were events. Long Term Trends of Blessings and Cursings were sent by Angels and Demons. All those stars up there were the gods of the universe and they were dictating things. It was the job of Leadership and Shamanistic Interpretation to name and classify these Angels and Demons.
Dreams - The Magical Language -
Funny thing about dreams. Everybody has them. Some you know you had, but immediately forget. Some you remember for a moment and then they disappear, Some you can remember with effort. Some are unforgettable. The language of dreams is not immediately discernible. Symbols, visions, talking animals, images that meld into other images. Total strangers, lovers, friends, and mute humans -- it goes on and on. Literally anytihng can happen in a dream, and its own context, dreams always seem to have their own logic,even though the Dream Logic can change too.
Dreams seem appropriate to the Receiver. We are both the Author and the Audience to our Dreams. The personalization of a dream makes it automatically important or significant to the Dreamer because you are the best authority on your own dreams. Dream Interpretation is an Art that is probably more ancient that we can imagine, though it is now a rare formalized experience that few people use or ask for. But back 10,000 BC, dream interpretation probably was our main "entertainment" or "sermon", or "secret message center".
"I Dreamed About You Last Night !" -
"I had a dream about you last night." Now that was how your mate first started flirting with you back when you were camping near the Cote D'Azur on the Med. She threw a rock into the sea, and you watched her body move with a new appreciation. Somehow that statement had a bunch of meanings at once, but it was a simple statement. Kind of magic actually, because the relationship started cooking after that. There is SO MUCH electronic noise in our modern world, it is virtually impossible to imagine what life used to be like for our human family. For thousands of years the electronic firings of our dream sleep were the TV/Entertainment of our world. Oh yeah, and add in God's Voice, and Romantic Imaginings and Funny Visions that made you blush or giggle all day long. Dreams were a Big Time part of life, not just the flittering simple fanciful snatched vision pushed away by the rock and roll DJ on the alarm clock morning show.
There is an emotional psychical component to dreams. Dreams are seldom simple problem solvers, but they often have confusing, emotionally charged imagery like the Mammoth talking. Dismiss the feelings in dreams and you are cutting yourself off from Your Own Core. Dreams are the Silent Part of You nudging you, shoving you, suggesting things to you. The loud Ego and the Voice of Busyness sometimes get a voice, but often do not.
"I had a dream about you last night" also declares: "This is topical." It's an immediate message - a text message from deep within about the most recent pulsation of your Soul.
The World of Duality - "Oh that's not good, or could it be...?"
You have been thinking, as you watch the patterns in life that nothing stays good and bad forever, but the Shamans are right -- everything is cyclical. Your dream helped you stop in a moment in time to see the complexity in back of it all. Not only is life Cyclical, there is a powerful role that Choice makes. Because of individual choice, it seems that the Human Will is not completely subject to the Angels or the Demons.
You start your speech to the Village. You want to cover lots of issues and make it memorable to everyone. "The Tribe has been watching Jarboo for many years. Sometimes we thought to ourselves, why can't that Kid keep up. When he was really young people would pass him around on their shoulders, when the Tribe would move. He would take a little bag of rocks along with him, as he was carried on people's shoulders. Well, some people out there thought he was cursed with a bad omen, or even that a Demon pushed him into that old tree. I think that's how most people thought of him. They felt bad for him because of his problem. And you know, he had an automatic excuse for the rest of his life for not being able to keep up. But we all know what he ended up doing.
When the hunters gathered for the big effort, Jarboo would listen, but everyone knew he just wouldn't be there for most of the hunt. But they also knew he would keep up for the Coup de Grace. Jarboo made a shot that no one could believe - right straight into the eye. It sent the big boy down the cliff like a rock! Let us honor Jarboo because he worked his whole life turning a Bad Omen into a Good Omen. The angels smiled down on him and the Demons lost their power, because Jarboo lived his life the way he lived it.
Now, Joe the Shaman wants to say something about Jarboo.
Joe spoke powerfully. "Jarboo proves that the Great Spirit looks down on us and blesses us. Even though one might seem to be cursed or harassed by Demons, in the end it is the Warrior Spirit in each Heart that matters. Jarboo might have been dealing with a demonic bad omen from a past life. He turned his Curse into a Blessing. Is not that the key to life? Jarboo's Spirit also became strong while he developed his strong Heart and great aim."
It looks like you will be moving North this summer. Great dreams have shown that you must listen to the Bidding of the Great Spirit. You decide to commune with your Mammoth tonight, maybe he will give you some more insight. This dream has turned into a personal religion. And so the story starts.
For more intriguing information from Christofer French, see astrologygetalong.com. Check out this dream website for more information: http://www.udreamon.com/index/html.
About the Author
how much would a floppy disc copy of Windows versions go for?
RIght now i got a hold of some floppy discs at school. So i have Windows 95, Windows NT, Windows 3. If anyone knows, how much would these floppy copies go for? (USD)
Also, I have D&D Pool of Radiance, D&D Curse of the azure bonds, & D&D secret of the solver blades. Any ideo on how much these are also worth.
AND
17 TurboTax floppies.
&
8 Macintosh powerbook 3400 series floppies.
Any ideas on hwo much either of those cost also?
If you hadnt noticed, im in a pinch for money.
In bulk (don't think you can buy them individually anymore) 50 for $50.
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