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Commodore Programming
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Metra Axxess ASWC Universal Steering Wheel Control Interface (Black)
List Price: $75.69
Sale Price: Too low to display
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For use with radios equipped with oe steering control input - universal steering wheel control interface - can be used on most any vehicle with steering wheel controls - retains oem steering wheel controls - auto-detects many vehicle makes and aftermarket radios - presets steering wheel controls to the aftermarket radio automatically - no programming is required - - -...
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PAC STEERING WHEEL Control Interface For Alpine JVC Kenwood Clarion Blaupunkt
List Price: $79.99
Sale Price: $39.40
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INFRARED LEARNING REMOTE CAN VIRTUALLY LEARN ALL AFTERMARKET RADIOS' WIRELESS INFRARED REMOTE SIGNALS; CONVERTS THE SIGNALS GENERATED BY THE FACTORY REMOTE LOCATION CONTROLS INTO INFRARED SIGNALS; RETAINS THE STEERING WHEEL HEATER & AIR CONTROL BUTTONS ON ALL GM VEHICLES ; SIMPLE 3-WIRE HOOK-UP; STEP-BY-STEP PROGRAMMING WITH LED CONFIRMATION; NON-VOLATILE MEMORY WILL NOT LOSE PROGRAMMING EVEN WHEN POWER IS DISCONNECTED; ALPINE UNIVERSAL STEERING WHEEL RADIO INTERFACE
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![Introduction To Programming 2]() |
Introduction To Programming 2
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A practical "hands-on" approach to learning game design and sprite building.
Includes two great programs on one disk:
Intermediate Game Design.
Sprite Designer.
For ages 12 to adult.
Printer required.
At a glance:
You have completed Melody Hall's Introduction to Programming 1 (Beginning Game and Database Design), and you want to delve deeper into the mysterious powers of your computer. Introduction to Programming 2 will quickly and easily launch you into the world of intermediate game programming.
Intermediate Game Design.
Features: You take part in the actual design of "Slot Machine", a game of skill and chance- and a little luck thrown in for good measure.
Subjects covered in this program include:
The use of arrays.
For/next loops.
Subroutines.
Moving graphics.
Sound.
Special function keys.
How to make the RND (randomize) function work for you.
Sprite Designer
Features: The use of Sprites (those cute moving objects you see in your favorite computer games) is also covered in detail. A multi-color Sprite Designer (Editor) is included for your use with this program and any other programs you have designed.
Two cut-out keyboard overlays are included to simplify your use of the Sprite Designer.
Program specifications:
Language: Basic.
Completion time: 5 to 10 Hrs.
Suggested age group: 12 to Adult.
Special programming skills: None required.
Special equipment: Printer required.
Graphics: Multi-colored Sprites.
Sprite builder: Included.
Sound effects: Includes 3 voices.
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The Future Was Here: The Commodore Amiga (Platform Studies)
List Price: $26.95
Sale Price: $17.43
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Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform--from Deluxe Paint to AmigaOS to Cinemaware--in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.
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Game Development Essentials: Game Interface Design
List Price: $85.95
Sale Price: $25.00
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As an introduction to the complex topic of user interface design, this in-depth book discusses player interface design conventions and looks at the effects of platform, genre, and design goals related to electronic games. Readers will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface. A host of professional applications, revealing insights, and illuminating anecdotes from dozens of pioneering game designers will inspire readers to explore this fascinating aspect of the electronic games industry.
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BASIC programs and utilities for the Commodore 64 microcomputer
List Price: $0.99
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Like most computers from the late 1970s and 1980s, the Commodore 64 came with a version of the BASIC programming language. It was used for both writing software and for performing the duties of an operating system such as loading software, formatting disks, etc...On the following pages are simple programs and utilities for you to physically type into your computer and experience the power of this versatile machine.
Like most computers from the late 1970s and 1980s, the Commodore 64 came with a version of the BASIC programming language. It was used for both writing software and for performing the duties of an operating system such as loading software, formatting disks, etc...On the following pages are simple programs and utilities for you to physically type into your computer and experience the power of this versatile machine.
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Microsoft Simple Basic
Something I believe should be missed most about the 8-Bit Computer era (think Commodore 64's, Sinclair Spectrums and Amstrad CPC 464's) is the BASIC programming language which was built in to pretty much every one of these machines. BASIC not only allowed users to make their own programs, but also acted as the primary computer Operating System and since a rudimentary grasp of it was required to use even the simplest of functions, most users would have at some point also got around to writing their own simplistic computer programs. At the age of about six, I think my first program went something along the following lines:
10 Print "Chris is Ace"
20 Goto 10
The language was so simple that even those that had never used a computer before shouldn't have had any real difficulty picking it up. Indeed, even those who have never seen a piece of BASIC code should be ashamed at themselves if they can't establish that the above two lines would simply print the rather inaccurate phrase "Chris is Ace" on the screen over and over again in a never ending loop.
An overwhelming number of people were encouraged by this language to spend evenings reading up in books and magazines to improve their knowledge; popular magazines of the time actually printed entire programs over several pages which you then sat at home and entered yourself. Little boys like me genuinely dreamed that one day we would be computer programmers and would make games that thousands would get to play; back then the popular games weren't made in elaborate studios by hundreds of highly paid university graduates but by individuals or very small groups. Of course, BASIC was far too (excuse the pun) basic for commercial games to be written in but for many it was a springboard for greater things.
Of course, little girls and boys still often want to become games designers but it is a shame that most won't have any real inspiration to learn from day one. The average child, and indeed adult, will have a games console which will jump straight in to a game and a PC which boots in to a graphical Operating System which requires no programming knowledge whatsoever. This is progress and I certainly don't believe that there should be any backtracking, but it's hard not to get nostalgic at times.
I was recently intrigued to learn that Microsoft have created a free application called Small BASIC (http://msdn.microsoft.com/en-us/devlabs/cc950524.aspx), which has been designed as an easy way for kids and adults to learn a new language. The emphasis is on simplicity and Microsoft have certainly succeeded in creating something that is extremely lightweight and easy to learn with the added advantage that users can easily publish and share their work to pick up tricks and tips from others. There are certainly limits to what you will be able to produce in this application but as it employs a much more modern and structured fashion to programming than the BASIC it has been loosely based on, you could certainly use it as stepping stone to a more complex language.
About the Author
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Need a text program for a Commodore 64?
I'm trying to find a certain text program for the C64. A friend used to mail me 5 1/4" floppy disks, which when running the only program on them, would diplay a message (normally a letter about life in general, and 'please write soon').
What was cool about this program, was the way the messages were displayed. The text was spelled out slowly with a cursor, which frequently went back to correct it's own mistakes. As each letter was displayed (or a color was changed), a different beep or tone was emulated. It would also change colors, capitalize and even delete words two paragraphs up. Often the cursor would just pause and change colors, letting the different tones sound, adding to the effect of the message. It was a pretty cool way to send a letter.
If anyone has ANY remote idea as to which program I'm talking about, please answer!
Thanks,
J
Don't know the program, but I would suggest that you write your own in BASIC. I really miss writing all those neat programs and playing with my C-64. Good times.
http://www.geocities.com/profdredd/cprogram/cprogram.html
http://www.lemon64.com/games/permissions.php
http://digilander.libero.it/ice00/program/c64.html
http://www.kmoser.com/commodore/
http://c64.freehosting.net/
http://www.oldsoftware.com/Commodore.html
http://www.armory.com/~spectre/cwi/c64_m.html
Ron
Vanderbilt sports to change stations
Commodore fans will need a new preset on their radios this fall to hear play-by-play coverage of several Vanderbilt athletic teams. Advanced Hide Attached Image: Show the attached image in the story Hide Sidebar Blocks: Show standard sidebar blocks and ads. read more
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